Answer by robertbu
There are a couple of approaches to this problem. A character controller has a set of [collision flags.][1] The flags tell you what part(s) of the character were impacted. You can directly access these...
View ArticleAnswer by Kavorka
Check the normal vector. [ControllerColliderHit.normal][1] [1]: http://docs.unity3d.com/Documentation/ScriptReference/ControllerColliderHit-normal.html
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